Some countries like Philippines are not able to play the Open Beta Ghost in the Shell Stand Alone Complex First Assault Online, because of the region locked attached to the game - if you try to open the game page - it will show you an error message 'An error was encountered while processing your request: This item is currently unavailable in your region'. We tried alternative solution to play this game via via VPN and it perfectly works. See our full instruction below how to install the game and Play. Install any FREE VPN software tool, If you don't have VPN - Opera browser has free VPN - See our instruction how to activate it. https://gamingph.com/2016/09/opera-browser-offers-free-unlimited-vpn/ Change your location to any United States IP address from your VPN. When you're connected. Browse to the game page (https://store.steampowered.com/app/369200/). Then Click the Play Game button. It will now open your Steam Client, just click the Yes, Steam is installed Play this game now. The game will now install in your Steam. File Size is 2.4GB 🙂 Now Play and Enjoy the Game! Comment below if you have other suggestion or alternative solution.
(Redirected from Ghost in the Shell: First Assault - Stand Alone Complex Online)
Ghost in the Shell: Stand Alone Complex - First Assault Online | |
---|---|
Developer(s) | Neople |
Publisher(s) | Nexon |
Series | Ghost in the Shell |
Engine | Gamebryo |
Platform(s) | Microsoft Windows |
Release | Closed |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Ghost in the Shell: Stand Alone Complex - First Assault Online (Korean: 공각기동대 온라인; Japanese: 攻殻機動隊ONLINE), also known simply as First Assault, was a free-to-play It It onlinefirst person shooter video game developed by South Korean developer Neople and published by Nexon. It was one of adaptations of the anime series Ghost in the Shell: Stand Alone Complex.
Gameplay[edit]
Ghost in the Shell: Stand Alone Complex - First Assault Online was based on the universe of Ghost in the Shell: Stand Alone Complex.[1][2] The game featured a cyborg customization feature which supported 5,000 different layouts. Players were able to share skills with nearby allies, allowing players to strategically support others, in addition to using thermoptic camouflage and power armor, and controlling various mecha.[3][4] There were PvE and PvP modes.[5] Attributes could be used to customise the player's character include power, which granted weapons, stealth (used for invisibility), detection (reconnaissance drones), and 'support' which gave the ability to construct turrets.[2]
History[edit]
Promotion at TGS 2016
The game began development in September 2011 by the same development team responsible for Dungeon Fighter Online,[3] using the Gamebryo engine.[6] In 2012, game publisher Nexon secured the rights to a Stand Alone Complex game from Kodansha.[7] In 2013, Nexon planned to release the game in the first half of 2014.[8] The first trailer for the game was unveiled during the G-STAR 2014 game exhibition in Busan.[1] The title was revealed as Ghost in the Shell: First Connection Online.[2] At the exhibition, representatives of Neople stated that the game will preserve the atmosphere of the original anime series as closely as possible.[9] In 2015, the final title was revealed as Ghost in the Shell: Stand Alone Complex - First Assault Online.[10]
A closed beta ran from October 1, 2015, to October 5, 2015.[11]First Assault Online was released on Steam as an early access title on December 14, 2015.[12] The game entered open beta on July 28, 2016.[13] The game's public beta ended on July 1, 2017. There were six official servers in 1.0 and 5 by 2.0 (two of the servers merged due to lack of player base): America Empire East, America Empire West, European Union (Previously EU East and West in 1.0), Australia, South America. There was also a Japanese version of the game which had its own servers and development (some additional features were introduced such as clans and weapon rental). There was no support for LAN or private servers.
First Assault Online was due for a 2017 worldwide release on Steam, but due to a declining player base, both the Japanese and Worldwide versions shut down.[1] The game discontinued service in Japan on November 29, 2017. Item sales ended on September 6. Players with unused consumable items by November 29 were compensated with Nexon Points on December 13. [sic][14] It was announced on August 21 that the worldwide version would follow its Japanese counterpart and be discontinued.[15] Upon notice of the discontinuation, all sales of DLC and in-game items ceased immediately. However, all weapons and attachments that could be purchased with in-game currency were lowered in price by 99%. The worldwide version officially closed on December 6, 2017.
Reception[edit]
PC Gamer's Andy Kelly described an early iteration of the early access game as 'a fairly basic FPS' and criticized interface elements and the choice to make a squad-based shooter instead of a role-playing game, though he praised First Assault Online's fidelity towards the anime.[16]
References[edit]
- ^ abcOllie Barder (November 20, 2014). ''Ghost In The Shell Online' FPS Finally Revealed'. Forbes. Archived from the original on November 21, 2014. Retrieved November 25, 2014.
- ^ abc'Ghost in the Shell Online Shooter Game Previewed in Trailer'. Anime News Network. November 21, 2014. Retrieved November 25, 2014.
- ^ ab'Ghost in the Shell Online Will Have Cyborg Customization'. Siliconera. November 24, 2014. Retrieved November 25, 2014.
- ^'[G-Star 2014]攻殻機動隊を題材にしたFPS「GHOST IN THE SHELL ONLINE」のムービーが初公開された発表会の模様をレポート'. 4gamer (in Japanese). November 21, 2014. Retrieved November 25, 2014.
- ^'넥슨, FPS 신작 '공각기동대' 2014년 상반기 공개'. Inven (in Korean). February 12, 2013. Retrieved November 25, 2014.
- ^''공각기동대 온라인', 애니 맛 그대로'. ZDNet Korea (in Korean). November 20, 2014. Retrieved November 25, 2014.
- ^Jef Reahard (December 14, 2012). 'Nexon partnering with Kodansha for Ghost in the Shell online title'. Joystiq. Retrieved November 25, 2014.
- ^'Ghost in the Shell Online Game to be 'Hacking FPS''. Anime News Network. 12 February 2013. Retrieved 18 September 2015.
- ^'공각기동대 온라인, 플레이영상 공개'. GameInsight (in Korean). November 20, 2014. Archived from the original on December 22, 2014. Retrieved November 25, 2014.
- ^'Ghost in the Shell First Assault Online Shooter Game's English Gameplay Trailer Streamed'. Anime News Network. 17 September 2015. Retrieved 18 September 2015.
- ^Administrator, CM_Tachikuddles (4 October 2015). 'CBT Extended to Monday, OCT 5 @ 10 AM PDT'. Vanilla Forums. CM Tachikuddles. Archived from the original on 5 October 2015. Retrieved 24 October 2015.
- ^'Now Available on Steam Early Access - Ghost in the Shell: Stand Alone Complex - First Assault Online'. Valve Corporation. 14 December 2015. Retrieved 2 June 2016.
- ^@First_Assault (28 July 2016). 'PLAY FREE NOW! Open Beta has officially gone live for First Assault!' (Tweet) – via Twitter.
- ^'Ghost in the Shell First Assault Online Game Shuts Down in Japan in November'. Anime News Network. August 10, 2017. Retrieved August 10, 2017.
- ^'NEXON ANNOUNCES CLOSURE OF FIRST ASSAULT IN AMERICAS, EUROPE, AND OCEANIA'. MMO Bomb. August 22, 2017. Retrieved August 23, 2017.
- ^Kelly, Andy (15 December 2015). 'Is that new Ghost in the Shell game any good?'. PC Gamer. Future plc. Retrieved 2 June 2015.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ghost_in_the_Shell:_Stand_Alone_Complex_-_First_Assault_Online&oldid=893021865'
Ghost in the Shell is a Japanese franchise spanning multiple volumes of manga, anime adaptations, movies and more. At first glance you might think of it as just another sci-fi fantasy anime - it does, after all, feature a buxom lead female with purple hair fighting crime in a thong. But what makes Ghost in the Shell so good across its multiple iterations and incarnations is how it slowly peels back the sterotypical machismo-laden action to reveal itself as something far more thoughtful and personal.
That is not what I saw today in a trailer for Ghost in the Shell: First Assault, an online, team-based shooter that could perhaps be best summarized as 'Call of Deus Ex.' Take a look:
Ghost In The Shell First Assault Download Pc
Now don't get me wrong, I'm not saying First Assault is bad. In fact, I dare say it looks like it could be fun. I dig the smooth, anime-inspired visuals and cyber-augmented soldiers fragging one another in fast, fluid succession. But scenes like that so rarely happen in Ghost in the Shell that it feels akin to making a Dragonball Z racing game based on that one (admittedly fantastic and hilarious) episode where Goku and Piccolo go driving. It's fun, but that's not the heart of this franchise.
When I watch Ghost in the Shell, I see a team of complex individuals who work together, complementing each other's skills and flaws, to solve crimes. The fact that almost all of them have robot parts and work for the fictional equivalent of the CIA is secondary - it's the people that matter. I often describe GitS as 'Law & Order, in the future, with cyborgs' when I suggest it to people, because I want them to understand that it's the mystery and drama that should entice them, not the shootouts.
Take the Laughing Man, for example. As a primary antagonist of Ghost in the Shell: Stand Alone Complex, he taunts our heroes by way of hacking into not just security cameras, but cybernetics as well. Even when witnesses see him in person, Laughing Man hacks into people's memories to superimpose his logo over his face and thus conceal his identity.
It is only through a long period of careful investigation (which, being a cyberpunk mystery, naturally includes morally-bankrupt megacorporations, government conspiracies and the like) that his identity is revealed. And when the truth comes to light, there's no grand battle of running and gunning. It's a quiet moment that the characters take to reflect on what brought them to this point.
In another episode, a mostly-unaugmented character dismisses AI-controlled tanks as mere things, to which the tanks respond angrily, with one going so far as to label him a 'bigot.' It sounds silly, but in a world where you can be a human sentience living in a completely inorganic prosthesis (a 'ghost in the shell' if you will), it helps to see how blurred the line between man and machine has become. You ponder what it means to be a person.
That's the Ghost in the Shell game I want. I want stealth, sabotage, mystery and intrigue. I want to hack into people's minds to steal, impose or re-arrange information, memories and senses like they were lines of code. I want the government to be corrupt and oppressive, but abstract and impossible to defeat. I want to think and circumvent the system. And in more quiet moments, I want to question what it means to be human in this world.
I get it. Shooters sell, online team games are a hot ticket right now, and giving your game brand recognition with one of the most influential and popular animes of the past decade helps it stand apart. I have no doubt that First Assault will find an audience. But the combination of these particular elements feels wrong.
Ghost In The Shell First Assault Shutting Down
Games like The Witcher 3: Wild Hunt show that a developer can stay true to the spirit of a franchise, avoid relying on popular trends to sell their product, and still make an impact and financial success. Games like BioShock and Spec Ops: The Line show that you can even make the game in question a shooter but not abandon the spirit of the source material.
Ghost in the Shell teaches that there are some problems you can't just shoot away. It's a lesson I'd love to see reflected in a game bearing its name.